Vývoj událostně orientované aplikace

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Vysoká škola báňská - Technická univerzita Ostrava

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The aim of this thesis is to analyse current approaches in the construction of event oriented architectures, the description of its design and the application of gained findings to design and implementation of event processing network within an application. The first part of this study reviews general principles of event driven approaches. The following section discusses possible designs of event processing networks. The last part addresses the description of event processing network implemented in an application. The application is a dynamic text game created in programming language Java. A player has a wide spectrum of actions to choose, which are consecutively processed in an event processing network. The output of this study is a fully functional game.

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Event, Event Processing, Event Processing Network, Event Processing Architecture

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