Vizualizace okolí vozidla

Abstract

The aim of this bachelor thesis is an implementation of a visualisation tool for collecting data of car surroundings. The work describes the principle of a Lidar sensor, its simulation in the modern game design engine Unreal Engine 4 and the development process in the engine itself, its architecture and programming aspects. The data output of this simulation can be used for generating digital surface model or object collision detection from an image.

Description

Subject(s)

Lidar, Unreal Engine 4, C++, Blueprints, 3D grafics, 3D modeling, level design

Citation