Síťová komunikace v počítačových hrách

Abstract

The world of computer games has been changing rapidly in the favour of multiplayer games recently. This change has brought new challenges to programmers who now have to solve many issues the network connection causes. The goal of this thesis is to summarize basic issues which often occur during creating multiplayer solutions. Of course, this paper doesn’t aspire to solve all possible connection and optimization issues. Though it could be a guide to help others avoiding basic mistakes. It also deals with a vast range of network libraries. Some of them are described in this text, together with their test results. With using an example of a simple game, this text also describes one of many possible solutions of creating a network communication which a developer of multiplayer games may encounter.

Description

Import 04/07/2011

Subject(s)

C++, DirectPlay, Network, Multiplayer, Games

Citation