Karetní hra Mariáš v internetovém prostředí

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Authors

Brožková, Anna

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Volume Title

Publisher

Vysoká škola báňská - Technická univerzita Ostrava

Location

ÚK/Sklad diplomových prací

Signature

201001916

Abstract

This thesis is about creation of card-game Marriage in internet environment. The game is played by three players. The application has two parts: the server (implemented as Java Servlet) and the client (implemented as Java Applet). First I had to create a graphical user interface, the network layer and the server to take care of the game status and to handle communication with clients. I had to choose an appropriate technology for that purpose. The next part of the work was about implementing the game logic to enforce game rules. The first chapter contains introduction. In the second chapter, various server-side technologies are compared and reasons why Java Servlet was chosen are given. The third chapter discusses client-side technologies and the choice of Java Applet. Next chapter describes the programming part. The description of software used is then followed by user documentation. The game rules are included in Appendix A.

Description

Import 29/09/2010

Subject(s)

Java, Servlet, Applet, network, game, Marriage, cards, Swing, server, client

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