Využití úrovní detailů při vizualizaci rozsáhlých scén

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Authors

Rohel, Stanislav

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Vysoká škola báňská - Technická univerzita Ostrava

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Abstract

In multimedia computer graphic, as well as geographical information systems, detects problem on terrain rendering. Terrain object can be represented by very extensive regular/irregular triangular network (TRN/TIN), as well as high maps. In both cases object can contain millions triangels. This thesis handle with rendering terrain represented by high map using optimization technology level of detail.

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Import 29/09/2010

Subject(s)

3D, rendering, OpenGL, level of detail

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