Možnosti 3D enginu OGRE

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Urubek, Jan

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Vysoká škola báňská - Technická univerzita Ostrava

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Abstract

This works purpose is to test capabilities of 3D rendering engine OGRE. In order to test these capabilities, 10 testing aplications will be created in C++ language. Each of these aplications will demonstrate different techniques and implementation in 3D game development. The final result is going to be a strategy game. All models and the enviroment will be modeled in Blender and for the physical simulation in real time will be used Bullet engine. In case of logical structure of the game, algorithms for AI decisions and pathfinding (A star) will be also implemented. The main goal of this work is to create a playable and user-modifiable game and subsequent improvement of the author in the development of applications and 3D graphics.

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Import 05/08/2014

Subject(s)

OGRE 3D, C++, Blender, Bullet physics, A*, Game development, Techniques used for implementation in OGRE 3D, Tower defense

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