Modelování a skriptování v prostředí programu Blender

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Štětkář, Karel

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Vysoká škola báňská - Technická univerzita Ostrava

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Abstract

The aim of this work is to test the professional tool Blender, which allows 3D modeling and animation. The first part of this work is focused on creating materials and making and using textures. The second part deals with creating motion animation using armatures and bones. There are also described and tested the possibility of network rendering. The work also includes the scripting by language Python, which is used to create add-ons to Blender.

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Import 04/07/2011

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Blender, 3D modeling, animation, materials, textures, armatures, bones, constraints, scripting, rendering, rigging

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