Interaktivní 3D aplikace

Abstract

This thesis describes an implementation of a framework for interactive visualization, which will serve as a core for further 3D applications and demos. An interactive visualization table was used as a technical platform that mediates interactions between 3D applications and users. Other hardware devices were used as well, e.g. a data projector, which projects the visualization on the table, and Microsoft Kinect, that captures all activities over the table and converts them into an easily analyzable form. A software background of the framework contains also tools for Kinect data calibration and calibration of projective mapping. Two interactive 3D applications were implemented to show all framework capabilities. A hockey simulator was used to test interactions with users, whereas a water simulator was focused primarily on the computation phase accelerated by a graphic device and NVIDIA CUDA.

Description

Subject(s)

interactive visualization, OpenGL, CUDA, Kinect

Citation