Metody umělé inteligence pro hru StarCraft

Abstract

Goal of this bachelor thesis was create Artificial inteligence and implementation itself to game name StarCraft: Broodwar. During creating program has been used these algorithms CaseBased planning, Bayesian model. Final Artificial Inteligence is capable make decisions and adapt to enviroment or oponent. The result of this thesis serves to educate diferent kind of Artificial Intelligence methods for StarCraft: Broodwar.

Description

Import 03/11/2016

Subject(s)

bachelor thesis, Artificial Inteligence, StarCraft: Broodwar, real-time strategy, games, bayesian model

Citation