Volumetrický generátor terénu a Real-Time vizualizátor

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Jędrzejek, Tomáš

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Vysoká škola báňská - Technická univerzita Ostrava

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Abstract

The aim of this thesis is to create a volumetric terrain generator and visualiser able to render the landscape in real-time. The process of terrain generation is realized using Simplex noise algorithm, which is subsequently using Marching Cubes to turn voxel data representation into a form suitable for rendering using standard imaging chain. The resulting application allows the user to move freely over the generated teraing and also to modify the terrain, which shows full potential of the volumetric terrain renderer.

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Import 05/08/2014

Subject(s)

Voxel, Simplex noise, Marching Cubes

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