Společenské hry na internetu – Prší

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Authors

Zmeškal, Radek

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Vysoká škola báňská - Technická univerzita Ostrava

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Abstract

In this work the application is designed as a gaming server, which can connect multiple clients simultaneously. The server then allows them to play games with each other against each other. The chapters gradually discuss technology needed to implement. It contains a description of these technologies and, of course, a justification that technology will be most appropriate to use for implementation. In chosen technologies desripes, how they be uses. We desripes procedures and algorithms that were implemented. Last but not least, testing the functionality of the system. In the final chapter summarizes the results a knowledge, which we get during implentatiton.

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Import 29/09/2010

Subject(s)

JavaServer Pages (JSP), Concurrent Versions Systém (CVS), Apache Tomcat, Remote Method Invocation (RMI), programming language JAVA, Mau-Mau, party games in internet environment

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