Umělá inteligence pro tahovou RPG hru

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Bílý, Robert

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Vysoká škola báňská - Technická univerzita Ostrava

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Abstract

Artificial intelligence is rapidly growing, not only in gaming industry. In games intelligence is used to create computer-controlled players, so-called intelligent agents. Objective of this bachelor thesis is to program a simple turn-based strategy containings agents able to replace human player. Attention is mainly focused on algorithms for searching shortest path for units’ movement. There are also implemented algorithms for efective player’s decisions.

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Import 05/08/2014

Subject(s)

artificial intelligence, turn based strategy

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