Umělá inteligence pro tahovou RPG hru
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Authors
Bílý, Robert
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Vysoká škola báňská - Technická univerzita Ostrava
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Abstract
Artificial intelligence is rapidly growing, not only in gaming industry. In games intelligence
is used to create computer-controlled players, so-called intelligent agents. Objective
of this bachelor thesis is to program a simple turn-based strategy containings agents able
to replace human player. Attention is mainly focused on algorithms for searching shortest
path for units’ movement. There are also implemented algorithms for efective player’s
decisions.
Description
Import 05/08/2014
Subject(s)
artificial intelligence, turn based strategy