Možnosti počítačem řízených charakterů v prostředí Unreal Engine
Loading...
Downloads
1
Date issued
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Vysoká škola báňská – Technická univerzita Ostrava
Location
Signature
Abstract
The goal of this work is to study, test and describe different methods of artificial intelligence for NPCs (non player characters) in Unreal engine.
The introduction part describes and shows different implementations of NPCs and interactive elements, also describes the possibilities in Unreal Engine.
The second part describes implementation of chosen types of AI and examples of interactions. It also describes the process of designing dialog and inventory systems.
The main result is an application with complex scenery that demonstrates different methods of interaction with NPCs and environment. Application is built using independent and reusable modules, mainly the inventory, dialog and animal modules. Everything is realised via the last available version of Unreal Engine (5.0.1)
Description
Subject(s)
Unreal Engine, Artificial intelligence, Inventory, Behaviour trees, Dialogues, Interactivity