Hra Dračí Doupě v prostředí internetu
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Vysoká škola báňská - Technická univerzita Ostrava
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Abstract
This thesis deals with technologies used in the development of a program designed to play
a modification of a game called "Dragon lair" in the internet environment. The program is
implemented in the Java language and uses the JavaSE technologies, such as the Swing library
used to create the graphic user interface. Communication between the players is dealt with in
the using sockets in the form of server-client. To define map and in-game actions the Groovy
language is used, interconnected with objects implemented in Java, which it can manipulate
and edit. Last but not least a “player versus artificial intelligence game” is incorporated. The
outcome of this thesis is the creation of an application that allows users to “program” their own
maps and character behaviours they use in a simplified way.
Description
Import 03/11/2016
Subject(s)
Dragon Lair, Groovy, Java, Bachelors’s thesis, socket, server, client, artificial
intelligence