Raytracing na GPU

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Nekvapil, Jan

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Vysoká škola báňská - Technická univerzita Ostrava

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Abstract

From the beggining of computere graphics there was a struggle to render 3D scene onto monitor screen and it was solved in various ways. One of them is raytracing, which can easily draw mathematicaly described objects in scene and naturaly creates variety of optical effects that have to be simulated by other techniques. In this thesis, I present basics implementation of raytracing engine on CUDA platform and follow with simple ways to additionaly improve performance such as adaptive depth or KD tree.

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Import 05/08/2014

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Raytracing, CUDA, KD Tree, Antialiasing, Adaptive Depth, Adaptive Antialiasing

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