Raytracing na GPU
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Authors
Nekvapil, Jan
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Vysoká škola báňská - Technická univerzita Ostrava
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Abstract
From the beggining of computere graphics there was a struggle to render 3D scene onto
monitor screen and it was solved in various ways. One of them is raytracing, which
can easily draw mathematicaly described objects in scene and naturaly creates variety of
optical effects that have to be simulated by other techniques.
In this thesis, I present basics implementation of raytracing engine on CUDA platform
and follow with simple ways to additionaly improve performance such as adaptive depth
or KD tree.
Description
Import 05/08/2014
Subject(s)
Raytracing, CUDA, KD Tree, Antialiasing, Adaptive Depth, Adaptive Antialiasing