Optimalizační techniky v Unreal Enginu 4

Abstract

This bachelor thesis deals with Unreal Engine 4, a game engine that is used to create not only computer games but also visualizations, animations, etc. The work is mainly focused on optimization possibilities during creation a realistically looking scene. Theoretical knowledge, described in the first part, is put into practice in the following, which demonstrates these techniques on the scene for 3D visualization in architecture. This scene was exported both for Windows and Android platform. In connection with visualization, there are also mentioned possibilities in using virtual reality. The resulting application is optimized for this type of device as well.

Description

Import 23/08/2017

Subject(s)

Unreal Engine 4, 3D scene optimization, visualization in architecture

Citation