Dynamická triangulace Bézierových plátů pomocí NVIDIA SceniX

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Holčák, Filip

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Vysoká škola báňská - Technická univerzita Ostrava

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Abstract

The goal of my bachelor thesis is to explore the field of continuously evolving possibilities in dynamic, GPU tessellation. Furthermore, I~describe SceniX, a scene graph developed by NVIDIA and its usage with tessellation shaders and large scenes. Last but not least, I~occupy with parametric surfaces, especially with processing NURBS surfaces and their subsequent decomposition to Bézier patches. This bachelor thesis also describes solutions to problems and algorithms, that I~have encountered during the development of the application for Bézier patches tessellation.

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Import 05/08/2014

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Triangulation, tessellation, Bézier patch, NURBS surface, NURBS surface decomposition, NVIDIA SceniX, scene graph

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