Možnosti virtuální reality v Unreal Engine 5
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Vysoká škola báňská – Technická univerzita Ostrava
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Abstract
Thesis describes different techniques for creation, optimization and export of VR applications in Unreal Engine 5. Different parts of the default VR template are tested, extended or replaced.
Described techniques are used to create different demonstration scenes, which show the use of VR for both education and entertaintment. Thesis also explores the options of extending Unreal Engine by creating plugins and importing data from external sources.
Applications are tested on Meta Quest 2, Meta Quest 3 and HTC Vive Pro 2 both in PCVR and standalone modes.
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Unreal Engine 5, Virtual reality, Inverse Kinematics, Optimization, Visualization, Standalone VR