Řešení interakcí mezi postavami v počítačových hrách
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Vysoká škola báňská – Technická univerzita Ostrava
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Abstract
The objective of this work was to design and implement a computer game, which is focused mainly on solving various character interactions within the game world. The text part of this work describes algorithms and techniques of artificial intelligence, which are used to control the characters. The first chapter will acquaint the reader with the principles of the game. The next chapters theoretically explain methods which can be used to implement character interactions. The last chapter describes the practical implementation of the computer game. The final game, which is a result of this work, demonstrates various character interactions and usage of described techniques.
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Character interactions, Artificial intelligence, Computer game, Simulation, Machine learning