Vybrané možnosti Unreal Enginu 4

Abstract

The thesis deals with the possibilites of buildings‘ visualisation using modern game engines. The first part of the thesis is focused on the creation of a 3D model of an actual building. The second part is dedicated to the description of materials and texture creation. Last but not least, the thesis‘ final section depicts the adjustment of a model in a game engine, such as scene lighting, terrain or vegetation creation and so on. The practical parts of this thesis were demonstrated on the Faculty of Electrical Engineering and Computer Science VSB-TUO.

Description

Subject(s)

Blender, 3D modelling, Visualization, Unreal Engine 4

Citation