Možnosti při vytváření virtuálního prostředí a následná simulace pohybu

Abstract

The aim of this bachelor’s thesis is the design and implementation of a virtual reality application that connects the specialized MOTomed rehabilitation trainer with an immersive racing environment created in Unreal Engine 5. The work covers the entire development process, from a comparison of static and dynamic approaches to virtual landscape creation, through the design of different methods of motion simulation along a track, to the implementation of race mechanics and the optimisation of the scene for stable performance in virtual reality. The application includes a race mode against AI opponents, a ghost replay mechanic for the fastest lap, and bidirectional communication with the trainer via the UDP protocol. Emphasis is placed on creating an engaging environment for the patient, on the prevention of motion sickness and on clinical applicability in cooperation with the University Hospital in Ostrava

Description

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Subject(s)

Unreal Engine 5, Virtual Reality, Rehabilitation, Meta Quest 3, MOTomed

Citation