Rigování a animování v programu Blender

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Vašut, Michal

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Vysoká škola báňská - Technická univerzita Ostrava

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Abstract

The goal of this bachelor thesis is to describe possibilities of the open source 3D suite Blender in the field of rigging and animation. Part of this thesis will be description of~using Motion Capture during animation workflow including real time motion capture with motion sensor Kinect. Next, there is the comparison of internal rendering engine with newly developed Cycles engine and Blender possibilities during the process of creating a short animation.

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Import 03/08/2012

Subject(s)

Blender, 3D graphics, Motion Capture, rigging, animation, Kinect

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