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Authors
Krutek, Roland
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Vysoká škola báňská - Technická univerzita Ostrava
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Abstract
The aim of this thesis was to study the issue of logical computer game of checkers and ways of creating artificial intelligence for this game. The result is a program with a graphical user interface with multiple types and levels of artificial intelligence. This thesis also deals with the possibilities of applying evolutionary algorithms in the game of checkers.
Description
Import 26/06/2013
Subject(s)
checkers, draughts, naive algorithm, Minimax, Negamax, alfa-beta pruning, evolutionary algorithms, genetic algorithm, artificial intelligence, master thesis