Hra Dáma
| dc.contributor.advisor | Skanderová, Lenka | cs |
| dc.contributor.author | Krutek, Roland | cs |
| dc.contributor.referee | Berek, Petr | cs |
| dc.date.accepted | 2013-06-12 | cs |
| dc.date.accessioned | 2013-06-26T11:17:20Z | |
| dc.date.available | 2013-06-26T11:17:20Z | |
| dc.date.issued | 2013 | cs |
| dc.description | Import 26/06/2013 | cs |
| dc.description.abstract | Cílem této práce bylo nastudovat problematiku logické počítačové hry dáma a způsoby řešení umělé inteligence pro tuto hru. Výsledkem je program s grafickým uživatelským rozhraním a s více úrovněmi a variantami umělé inteligence. Dále se práce zabývá možností aplikování evolučních algoritmů ve hře dáma. | cs |
| dc.description.abstract | The aim of this thesis was to study the issue of logical computer game of checkers and ways of creating artificial intelligence for this game. The result is a program with a graphical user interface with multiple types and levels of artificial intelligence. This thesis also deals with the possibilities of applying evolutionary algorithms in the game of checkers. | en |
| dc.description.department | 460 - Katedra informatiky | cs |
| dc.description.result | výborně | cs |
| dc.format.extent | 2425817 bytes | cs |
| dc.format.mimetype | application/pdf | cs |
| dc.identifier.other | OSD002 | cs |
| dc.identifier.sender | S2724 | cs |
| dc.identifier.thesis | KRU255_FEI_N2647_2612T025_2013 | |
| dc.identifier.uri | http://hdl.handle.net/10084/98666 | |
| dc.language.iso | cs | cs |
| dc.publisher | Vysoká škola báňská - Technická univerzita Ostrava | cs |
| dc.rights.access | openAccess | |
| dc.subject | dáma | cs |
| dc.subject | umělá inteligence | cs |
| dc.subject | naivní algoritmus | cs |
| dc.subject | Minimax | cs |
| dc.subject | Negamax | cs |
| dc.subject | alfa-beta ořezávání | cs |
| dc.subject | evoluční algoritmy | cs |
| dc.subject | genetický algoritmus | cs |
| dc.subject | diplomová práce | cs |
| dc.subject | checkers | en |
| dc.subject | draughts | en |
| dc.subject | naive algorithm | en |
| dc.subject | Minimax | en |
| dc.subject | Negamax | en |
| dc.subject | alfa-beta pruning | en |
| dc.subject | evolutionary algorithms | en |
| dc.subject | genetic algorithm | en |
| dc.subject | artificial intelligence | en |
| dc.subject | master thesis | en |
| dc.thesis.degree-branch | Informatika a výpočetní technika | cs |
| dc.thesis.degree-grantor | Vysoká škola báňská - Technická univerzita Ostrava. Fakulta elektrotechniky a informatiky | cs |
| dc.thesis.degree-level | Magisterský studijní program | cs |
| dc.thesis.degree-name | Ing. | cs |
| dc.thesis.degree-program | Informační a komunikační technologie | cs |
| dc.title | Hra Dáma | cs |
| dc.title.alternative | The Game Checkers | en |
| dc.type | Diplomová práce | cs |
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