Procedurálně generovaném 2D RPG s využitím generativní umělé inteligence
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Vysoká škola báňská – Technická univerzita Ostrava
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This bachelor thesis focuses on the design and implementation of a prototype of a procedurally generated 2D RPG for the web. The system consists of a world generator and a minimalistic game engine providing rendering, movement, inventory, crafting, state persistence, and NPC dialogue. The thesis presents the theoretical background, architecture, and implementation, with particular emphasis on map and quest generation and the integration of LLMs for NPC identity creation and dialogue. The result is a functional prototype validated through testing and basic performance analysis.
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procedural content generation, 2D RPG, quest generation, dialogue systems, large language models