Využití zařízení virtuální reality pro výuku
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Vysoká škola báňská - Technická univerzita Ostrava
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Abstract
The bachelor thesis describes possibilities of creating applications in engine called Unity for Oculus Rift. This thesis explains the creation of two applications for Virtual reality. One of them is focused on education thanks to 360° camera. The second one is fully developed and interactive. The user can try to grab and carry items and many other features. Further development options are described in the final evaluation.
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Virtual reality, Oculus Rift, Unity 3D, Education