Využití strojové učení v počítačových hrách
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Vysoká škola báňská - Technická univerzita Ostrava
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This thesis is focused on the research and implementation of artificial intelligence in computer games with the ambition to utilize machine learning in the greatest possible extent. We have created a simple, procedural generation of non-playable characters, their subsequent learning to walk with the help of reinforcement learning, creating such characters in the simulation environment, which was also extended by a system of experiences and adaptive behavior of characters moving in the environment. The result of this thesis is a presentation of a successful utilization of machine learning in the implementation of behavior of non-playable characters in the simulation environment.
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artificial intelligence, machine learning, computer games, master thesis