Zobrazování transparentních materiálů pomocí OpenGL

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Čičkán, Michal

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Vysoká škola báňská - Technická univerzita Ostrava

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Abstract

Rendering of transparent surfaces is scientific discipline, which studies correct displaying of transparency. Surfaces are defined with vertices, which contains information about color, transparency and position. Based on this informations is identified result color and transparency of every single object. This thesis provides solution of displaying transparent surfaces, which is not depended on order of vertices of object. Provides comparison between simple implementation embedded in OpenGL and implementation, which is independent on order of vertices. The practical part is concentrating to implement method Dual Depth Peeling in programming language c++, using graphic libraries OpenGL and his result after application on transparent object.

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Import 26/06/2013

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OpenGL, C++, correct rendering semi-transparent surfaces, independent order

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