Dynamický terén v Unreal Engine
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Vysoká škola báňská – Technická univerzita Ostrava
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Abstract
The aim of this bachelor's thesis is to design and implement a solution for dynamic terrain creation based on input elevation data in the Unreal Engine environment. The first part of this thesis focuses on an overview of technologies and basic concepts of procedural generation. This is followed by a detailed description of the designed terrain generation system, including own implementation ensuring its coverage. The functionality and utilization of this system are demonstrated on a sample scene. The thesis concludes with performance testing of the proposed tools.
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Procedural generation, Dynamic terrain, Unreal Engine, Mesh, Parallelism, Hardware acceleration