Scrabble
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Authors
Němec, Petr
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Vysoká škola báňská - Technická univerzita Ostrava
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Abstract
The aim of my bachelor work is implementation Scrabble board game to electronic form. It means implementation to form of computer game written in programming language C#. The main point of my activity is realization artificial intelligence of computer player. It is necessary to find data structure for save whole game dictionary and algorithm which go this structure in very short time. The artificial intelligence can't make decision and player can't choose its differences levels. The computer player will choose its next progress according to points rate of created word.
Description
Import 04/07/2011
Subject(s)
TRIE, Backtracking, Artificial Intelligence, Dictionary, Moves Generator