Návrh a implementace počítačové hry pro virtuální realitu

Abstract

The task of this thesis is to study, verify and describe the possibilities of developing computer games focused on virtual reality in the Unreal Engine 5 environment. Optimization methods and input mapping options are mentioned. The main part is a compilation for headsets running on Android. It also covers artificial intelligence, rendering techniques and new developments in the UE 5 environment. The output is several sample applications that demonstrate the possibilities of using virtual reality for entertainment and learning and a template for creating new projects.

Description

Subject(s)

Unreal Engine, Virtual reality, Optimization, Behavior trees, NPC, Movement in VR, Interaction, Dynamic elements

Citation