Návrh a implementace počítačové hry pro virtuální realitu
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Vysoká škola báňská – Technická univerzita Ostrava
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Abstract
The task of this thesis is to study, verify and describe the possibilities of developing computer games focused on virtual reality in the Unreal Engine 5 environment. Optimization methods and input mapping options are mentioned. The main part is a compilation for headsets running on Android. It also covers artificial intelligence, rendering techniques and new developments in the
UE 5 environment. The output is several sample applications that demonstrate the possibilities of using virtual reality for entertainment and learning and a template for creating new projects.
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Unreal Engine, Virtual reality, Optimization, Behavior trees, NPC, Movement in VR, Interaction, Dynamic elements