Syntéza textur
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Smutný, Václav
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Vysoká škola báňská - Technická univerzita Ostrava
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Abstract
My bachelor thesis deals with texture synthesis. At first, I’m describing differences between different approaches and what is good and bad about them. For my implementation and testing purposes we chose one texture synthesis algorithm invented by Microsoft Research group, called Parallel Controllable Texture Synthesis [1]. I'm explaining and describing in detail how is this algorithm working and how the user is capable of affecting the output texture by the input values for example by adding more randomness etcetera. In the fourth chapter I analyze artificial texture, processing time and what user input values are the best to use. In the last chapter I lightly outline what the developers would like to achieve in the future with texture synthesis algorithms.
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Import 05/08/2014
Subject(s)
Correction, Hugues Hoppe, jitter, Microsoft, Microsoft Research, OpenCV, Parallel Controllable Texture Synthesis, pass, subpass, Sylvain Lefebvre, texture of coordinates, texture synthesis, tiling, upsampling