Návrh a implementace pokročilých stínovacích programů
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Authors
Soukup, Ondřej
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Vysoká škola báňská - Technická univerzita Ostrava
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Abstract
Increasing performance of graphics cards currently allows use more advanced effects, due to which computer simulation becomes increasingly closer to reality. In this paper I try to present several methods using OpenGL and programming language GLSL shaders, achieve realistic-looking results when simulating the appearance of various materials. Due to the lack of existing applications suitable for the development of shaders, also briefly discuss how to write your own. In conclusion then compare the impact of different shaders on performance.
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Import 26/06/2013
Subject(s)
OpenGL, GLSL, Vertex shader, Fragment Shader, BRDF