Metody umělé inteligence pro hru StarCraft
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Hajný, Jiří
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Vysoká škola báňská - Technická univerzita Ostrava
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Abstract
This bachelor project deals about Artificial Inteligence in real-time strategy games and its implementation into the game Starcraft: Broodwar. To creation of Artificial Inteligence were used algorithms like Minmax, Hierarchical Task Networks ets. Bases on this there was created fully functional Artificial Inteligence with its own Micro and Macromanagement. This bachelor project can be used as potentional beginning place for those, who are interested in Artificial Inteligence in games.
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Import 22/07/2015
Subject(s)
bachelor project, Artificial Inteligence, StarCraft: Broodwar, games, Minmax, Hierarchical Tasks Networks, real-time strategy