Vývoj subsystémů herního enginu pro FPS

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Šurík, Jan

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Vysoká škola báňská - Technická univerzita Ostrava

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Abstract

Thesis consists of introduction to game engine architecture, while focusing on subsystem for physical simulations. Main focus is on nVidia PhysX application accelerator and it's use in creating physically correct environmnet for use in FPS games. Resulting implementation should provide good basis for as realistic feeling as possible while moving around in virtual world from physical interactions. Final topic is multiplayer in video games and designing its implementation.

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Import 03/08/2012

Subject(s)

nVidia PhysX, environment interactions, multiplayer, bachelor thesis

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