Vývoj subsystémů herního enginu pro FPS

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Kohoutek, Martin

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Vysoká škola báňská - Technická univerzita Ostrava

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Abstract

The main idea if this bachelor's thesis is the development of game sub-engine. It is divided into several parts, starting with generation of environment where every action will take place. In this case it is exterior environment, specifically part of terrain. Another, the most important part is efficient render issue. Draw only what has to be rendered and as fast as possible. The last part of this thesis is appearance and whole impression of virtual world. Textures, details , lighting and shadows are the most attracting and the most important parts that solds gaming system. The problem of optimalization, appearance of application and models physics are aspects, if done well, that do perfect gaming engine.

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Import 03/08/2012

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FPS sub-engine, effective render, level of detail, terrain generation

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