Nástroj pro 3D modelování lidské postavy, chování a gesta
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Milerski, Petr
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Vysoká škola báňská - Technická univerzita Ostrava
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Abstract
This bachelor thesis addresses the problems of creating 3D character, recording motion capture data from real environments and their applications for animation.
First section describes the steps for how the character animation is created from modeling to preparing skeleton to movement. Production is divided into several phases which gradually build on each other and contain the current workflow. The practical section describes steps how to create a specific character.
In the second part of this work are described in detail all commercially available technologies for motion capture data for both body and face and the most common output formats for motion capture. In the practical section is description of application motion capture data to character and finalization of the output.
The result of this work is set of videotutorials and integration fictional character in the scene. Videotutorials demonstrate the work in the software processing motion capture data, mapping of markers to Actor, the possibility of editing and applications to the skeleton of character. Another videotutorial demonstrate work on the project " Pracující peníze", where with accompanying commentary is demonstrated making of the spot. Finalized character which is integrated to the fictive scene demonstrates usage of motion capture technology and application on various characters.
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Import 03/08/2012
Subject(s)
Bachelor thesis, MoCap, Motion capture, 3D, modeling, mesh, animation, rigging, Autodesk Motion Builder, optical, magnetic, mechanical, CGI, C3D, ASF/ACM, FBX, BHV