Cooperative game theoretic approach using fuzzy Q-learning for detecting and preventing intrusions in wireless sensor networks

dc.contributor.authorShamshirband, Shahaboddin
dc.contributor.authorPatel, Ahmed
dc.contributor.authorAnuar, Nor Badrul
dc.contributor.authorKiah, Miss Laiha Mat
dc.contributor.authorAbraham, Ajith
dc.date.accessioned2015-01-09T08:37:43Z
dc.date.available2015-01-09T08:37:43Z
dc.date.issued2014
dc.description.abstractOwing to the distributed nature of denial-of-service attacks, it is tremendously challenging to detect such malicious behavior using traditional intrusion detection systems in Wireless Sensor Networks (WSNs). In the current paper, a game theoretic method is introduced, namely cooperative Game-based Fuzzy Q-learning (G-FQL). G-FQL adopts a combination of both the game theoretic approach and the fuzzy Q-learning algorithm in WSNs. It is a three-player strategy game consisting of sink nodes, a base station, and an attacker. The game performs at any time a victim node in the network receives a flooding packet as a DDoS attack beyond a specific alarm event threshold in WSN. The proposed model implements cooperative defense counter-attack scenarios for the sink node and the base station to operate as rational decision-maker players through a game theory strategy. In order to evaluate the performance of the proposed model, the Low Energy Adaptive Clustering Hierarchy (LEACH) was simulated using NS-2 simulator. The model is subsequently compared against other existing soft computing methods, such as fuzzy logic controller, Q-learning, and fuzzy Q-learning, in terms of detection accuracy, counter-defense, network lifetime and energy consumption, to demonstrate its efficiency and viability. The proposed model׳s attack detection and defense accuracy yield a greater improvement than existing above-mentioned machine learning methods. In contrast to the Markovian game theoretic, the proposed model operates better in terms of successful defense rate.cs
dc.description.firstpage228cs
dc.description.lastpage241cs
dc.description.sourceWeb of Sciencecs
dc.description.volume32cs
dc.identifier.citationEngineering Applications of Artificial Intelligence. 2014, vol. 32, p. 228-241.cs
dc.identifier.doi10.1016/j.engappai.2014.02.001
dc.identifier.issn0952-1976
dc.identifier.issn1873-6769
dc.identifier.urihttp://hdl.handle.net/10084/106275
dc.identifier.wos000336953900020
dc.language.isoencs
dc.publisherElseviercs
dc.relation.ispartofseriesEngineering Applications of Artificial Intelligencecs
dc.relation.urihttp://dx.doi.org/10.1016/j.engappai.2014.02.001cs
dc.titleCooperative game theoretic approach using fuzzy Q-learning for detecting and preventing intrusions in wireless sensor networkscs
dc.typearticlecs
dc.type.statusPeer-reviewedcs

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