Umělá inteligence v počítačových hrách
Loading...
Downloads
5
Date issued
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Vysoká škola báňská - Technická univerzita Ostrava
Location
Signature
Abstract
The goal of this thesis was to study the possibilities of game artificial intelligence, describe the parts from which it is composed and implement an example application demonstrating the described procedures. The first part of the thesis describes the difference between academic and game artificial intelligence. The thesis also contains a description of the current state of the game artificial intelligence and individual types of game artificial intelligence. The next part of the thesis deals with the implementation of perception system and decision-making part of artificial intelligence. This thesis also describes creation of audio-visual part of artificial intelligence. To demonstrate the procedures described in this thesis, an example application was created. This application demonstrates the behavior of artificial intelligence of companion and enemies.
Description
Subject(s)
Artificial intelligence, Behavior tree, Perception system, Animation, Game engine, Unreal engine