Možnosti procedurálního generování v prostředí Unreal Engine 5

Abstract

The aim of this thesis is to explore the possibilities of procedural content generation within Unreal Engine 5 and to demonstrate how built-in tools, the C++ API, and visual scripting can be combined to create custom systems. The thesis focuses particularly on terrain generation, object placement, and 3D model creation. Although Unreal Engine 5 provides extensive support for procedural tech- niques, some specific requirements still necessitate the implementation of custom solutions, which is also one of the main topics of this thesis. The outcome includes recommendations for develop- ers who wish to integrate procedural generation into their projects, along with an overview of the challenges and opportunities associated with this approach.

Description

Subject(s)

Procedural Generation, Unreal Engine, Noise functions, Infinite terrain, PCG Framework, Wave Function Collapse

Citation