RTS Herní engine

Abstract

The objective of this bachelor thesis is to make the own game engine for creating RTS games. Functions of this engine are shown in the simple strategic game. Bachelor thesis is composed of a theoretical and practical part. The theoretical part is focused on description of three existing and highly spread game engines. In the practical part is described requirement analysis, architecture design, implementation process, used technologies, brief user manual and process of making the sample game.

Description

Import 03/11/2016

Subject(s)

Strategy, Game engine, Unity engine, Unreal engine 4, Cry engine, games, DirectX, .net, C\#

Citation