Realizace síťové strategické hry

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Březina, Lubomír

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Vysoká škola báňská - Technická univerzita Ostrava

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Abstract

The thesis deals with problems concerning the development of a computer game. This is intended to be the basis of a computer game and it is a collective work of two students. Lumír Janošek – the cooperating student deals with problems concerning a scene rendering and scene optimization. My part deals with the artificial intelligence – the movement of game characters on the game map and their behavior. The other problem the thesis deals with is a net communication of the game in LAN computer network where the synchronization and transfer of actual information about the game behavior are examined. In the last part the game system is dealt with and the conditions of the game behavior and the interaction of the user and player are set. The result of the thesis is a technological demo – an executable file or a set of programmes that shows the functionality of implemented fragments.

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Import 29/09/2010

Subject(s)

artificial inteligence, agent, network game

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