Vývoj subsystémů herního enginu pro RTS

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Balcárek, Pavel

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Vysoká škola báňská - Technická univerzita Ostrava

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Abstract

This thesis deals with architecture of realtime strategy engine and solving problems which can appear while developing realtime strategy game. Main focus is on logical subsystem, mainly finding shortest path in terrain and simple AI for autonomnous units. Demo application will be developed, while containing implementations of all problems theoreticaly described before with using known algorithms and techniques.

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Import 26/06/2013

Subject(s)

Bachelor thesis, Strategy game, Pathfinding, Simple game AI, A-star algorithm, Dijkstras algorithm, Binary heaps, Decision trees, Finite state machines

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