Vývoj subsystémů herního enginu pro RTS
Loading...
Downloads
1
Date issued
Authors
Balcárek, Pavel
Journal Title
Journal ISSN
Volume Title
Publisher
Vysoká škola báňská - Technická univerzita Ostrava
Location
Signature
Abstract
This thesis deals with architecture of realtime strategy engine and solving problems which can appear while developing realtime strategy game. Main focus is on logical subsystem, mainly finding shortest path in terrain and simple AI for autonomnous units. Demo application will be developed, while containing implementations of all problems theoreticaly described before with using known algorithms and techniques.
Description
Import 26/06/2013
Subject(s)
Bachelor thesis, Strategy game, Pathfinding, Simple game AI, A-star algorithm, Dijkstras algorithm, Binary heaps, Decision trees, Finite state machines